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Second-generation Ray Tracing Cores, plus concurrent ray tracing and shading and compute; GDDR6X memory support (RTX 3060Ti GDDR6X Version, RTX 3070 Ti, RTX 3080, RTX 3080 12 GB, RTX 3080 Ti, RTX 3090, RTX 3090 Ti) PCI Express 4.0; NVLink 3.0 (RTX 3090, RTX 3090 Ti) HDMI 2.1 supporting FRL6 (48 Gbit/s) transmission speed [35]
Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Minecraft gets the full ray tracing treatment with the new NVIDIA RTX beta. This is what the future of games looks like. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray tracing [Video]
Minecraft will still retain its blocky aesthetic, but it’ll look breathtaking as it does. Minecraft's ray-tracing beta arrives on PC this week Skip to main content
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.