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This category lists video games developed or published by Rocketcat Games. Pages in category "Rocketcat Games games" The following 7 pages are in this category, out of 7 total.
Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly ...
Rockin' Kats [a] is a platform video game produced by Atlus Software Inc. in 1991 for the Nintendo Entertainment System.The side-scrolling game involves the adventures of an anthropomorphic cat in his quest to defeat a criminal gang of dogs that has taken over New York City.
Rocketbirds: Hardboiled Chicken is a platforming game in which the player controls Hardboiled Chicken, an anthropomorphic rooster equipped with a jetpack and various weapons. The game is divided into 12 chapters across multiple stages, with most taking place in non-scrolling platform stages with multiple screens, and others taking place in ...
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Sparkster (スパークスター, Supākusutā) is a side-scrolling platform game developed and published by Konami for the Super Nintendo Entertainment System.The game, the only one in the series to be released on a Nintendo console, was directed by Hideo Ueda and released in 1994 in Japan in September, in North America in October and in Europe in 1994.
Sukeban Shachou Rena's gameplay involves several minigames where the player takes control of a cat or in other minigames, humans. Minigame examples include playing the piano, dodging pouncing cats, taking money from a cat while it is not looking, and dancing to appease Rena, using the Wii Remote. Some of the minigames also make use of the Nunchuk.
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.