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A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library. A linker is often part of a toolchain that includes a compiler and/or assembler that generates intermediate files that the linker processes.
An ELF file has two views: the program header shows the segments used at run time, whereas the section header lists the set of sections.. In computing, the Executable and Linkable Format [2] (ELF, formerly named Extensible Linking Format) is a common standard file format for executable files, object code, shared libraries, and core dumps.
[citation needed] The file is generated alongside the object file during source compilation. Each source compilation generates a separate object file and link-time helper file. When the object files are linked, the compiler is executed again and uses the helper files to optimize code across the separately compiled object files. Plugins
For example, OS/360 and successors call the first format a load module and the second an object module. In this case the files have entirely different formats. [2] DOS and Windows also have different file formats for executable files and object files, such as Portable Executable for executables and COFF for object files in 32-bit and 64-bit ...
Processor instruction set, with details like register file structure, stack organization, memory access types, etc. Sizes, layouts, and alignments of basic data types that the processor can directly access; Calling convention, which controls how the arguments of functions are passed, and return values retrieved; for example, it controls the ...
Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...
In computing, object code or object module is the product of an assembler or compiler. [ 1 ] In a general sense, object code is a sequence of statements or instructions in a computer language, [ 2 ] usually a machine code language (i.e., binary ) or an intermediate language such as register transfer language (RTL).
Dynamic linking or late binding is linking performed while a program is being loaded or executed , rather than when the executable file is created. A dynamically linked library ( dynamic-link library , or DLL, under Windows and OS/2 ; shareable image under OpenVMS ; [ 7 ] dynamic shared object, or DSO, under Unix-like systems) is a library ...