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These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.
The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language. Each hardware vendor includes the GLSL compiler in their driver, thus allowing each vendor to create code optimized for their particular graphics card’s architecture.
On March 1, 2022, Vulkan SC 1.0 was released, bringing Vulkan graphics and compute for the safety-critical industry while being based on the Vulkan 1.2 standard. [78] On August 1, 2022, Raspberry Pi Foundation announced that their driver for the Raspberry Pi 4 is Vulkan 1.2 conformant. [79] On September 1, 2022, Mesh Shading for Vulkan was ...
The first version of Metal supports the following hardware and software: [16] Apple A7 SoC or later with iOS 8 or later; Apple M1 SoC or later with macOS 11 or later; Intel Processor with Intel HD and Iris Graphics Ivy Bridge series or later with OS X 10.11 or later; AMD Graphics with GCN or RDNA architecture with OS X 10.11 or later
Produced graphics cards for Macintosh and Macintosh clones: Jingjia Micro: China: 2006: Active: China's largest producer of GPUs Matrox: Canada: 1976: Unknown: Exited the graphics chip industry: Once a mass manufacturer of graphics chips, now targets niche markets; still produces graphics cards based on Intel's Arc GPUs Moore Threads: China ...