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The principal cube root is the cube root with the largest real part. In the case of negative real numbers, the largest real part is shared by the two nonreal cube roots, and the principal cube root is the one with positive imaginary part. So, for negative real numbers, the real cube root is not the principal cube root. For positive real numbers ...
The other roots of the equation are obtained either by changing of cube root or, equivalently, by multiplying the cube root by a primitive cube root of unity, that is . This formula for the roots is always correct except when p = q = 0 , with the proviso that if p = 0 , the square root is chosen so that C ≠ 0 .
In the case of three real roots, the square root expression is an imaginary number; here any real root is expressed by defining the first cube root to be any specific complex cube root of the complex radicand, and by defining the second cube root to be the complex conjugate of the first one.
A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.
A solution in radicals or algebraic solution is an expression of a solution of a polynomial equation that is algebraic, that is, relies only on addition, subtraction, multiplication, division, raising to integer powers, and extraction of n th roots (square roots, cube roots, etc.). A well-known example is the quadratic formula
The radical symbol refers to the principal value of the square root function called the principal square root, which is the positive one. The two square roots of a negative number are both imaginary numbers , and the square root symbol refers to the principal square root, the one with a positive imaginary part.
Analogously, the inverses of tetration are often called the super-root, and the super-logarithm (In fact, all hyperoperations greater than or equal to 3 have analogous inverses); e.g., in the function =, the two inverses are the cube super-root of y and the super-logarithm base y of x.
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...