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  2. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  3. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    OMT object diagram OMT state diagram. The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming.

  4. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    Such object models are usually defined using concepts such as class, generic function, message, inheritance, polymorphism, and encapsulation. There is an extensive literature on formalized object models as a subset of the formal semantics of programming languages.

  5. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    In class-based programming, inheritance is done by defining new classes as extensions of existing classes: the existing class is the parent class and the new class is the child class. If a child class has only one parent class, this is known as single inheritance , while if a child class can have more than one parent class, this is known as ...

  6. S3 (programming language) - Wikipedia

    en.wikipedia.org/wiki/S3_(programming_language)

    S3 is a structured, imperative high-level computer programming language. [1] It was developed by the UK company International Computers Limited (ICL) for its 2900 Series mainframes. It is a system programming language with syntax influenced by ALGOL 68 but with data types and operators aligned to those offered by the 2900 Series.

  7. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    In object-oriented programming (OOP), object lifetime is the period of time between an object's creation and its destruction. In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.

  9. Real-Time Object-Oriented Modeling - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Object-Oriented...

    Like other object-oriented programming languages ROOM uses the concept of classes. Actors are classes which can be instantiated as objects several times in the system. Of course each instance of an actor class tracks its own state and can communicate with other instances of the same (and other) classes.

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