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  2. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  3. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    It is in the process of being replaced with an AMDGPU-PRO hybrid driver combining the open-source kernel, X and Mesa multimedia drivers with closed-source OpenGL, OpenCL and Vulkan drivers derived from Catalyst. The FOSS drivers for ATI-AMD GPUs are being developed under the name Radeon (xf86-video-ati or xserver-xorg-video-radeon). They still ...

  4. Graphics Device Interface - Wikipedia

    en.wikipedia.org/wiki/Graphics_Device_Interface

    Some "generic" GDI drivers such as pnm2ppa have been written; they aim to make GDI printers compatible with non-Windows operating systems such as FreeBSD, but they cannot support all printers. [ 11 ] In order to allow simpler creation of drivers for Winprinters, the Microsoft Universal Printer Driver was created.

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Google Chrome – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. [21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23]

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  7. EGL (API) - Wikipedia

    en.wikipedia.org/wiki/EGL_(API)

    EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."

  8. GLFW - Wikipedia

    en.wikipedia.org/wiki/GLFW

    GLFW is a small C library that allows the creation and management of windows with OpenGL contexts, making it also possible to use multiple monitors and video modes. It provides access to input from the keyboard, mouse, and joysticks. [ 4 ]

  9. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...