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The inversion from verb—object to object—verb on which copy and paste are based, where the user selects the object to be operated before initiating the operation, was an innovation crucial for the success of the desktop metaphor as it allowed copy and move operations based on direct manipulation.
Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
Easy access to information has made it much simpler for students to copy and paste information from the internet without crediting the original author. [74] [obsolete source] Educational institutions often emphasize the importance of originality, proper citation, and academic integrity to combat plagiarism.
From there, the two developed the basic copy and paste function, now a standard feature in computing. [4] Tesler also established the idea that computer interfaces should be modeless, where all actions are available to a user at all times, rather than modal, requiring the user to enter a specific mode to perform them. Gypsy was programmed to ...
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In particular, substring matching procedures achieve good performance for copy and paste plagiarism, since they commonly use lossless document models, such as suffix trees. The performance of systems using fingerprinting or bag of words analysis in detecting copies depends on the information loss incurred by the document model used.
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In visual art, copying the works of the masters is a standard way that students learn to paint and sculpt. [1] Often, artists will use the term after to credit the original artist in the title of the copy (regardless of how similar the two works appear) such as in Vincent van Gogh's "First Steps (after Millet)" and Pablo Picasso's "Luncheon on the Grass, after Manet" (based on Manet's well ...