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For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.
Feeding Frenzy (video game) Feeding Frenzy 2; Finding Nemo (video game) Finny the Fish & the Seven Waters; The Fish Files; Fish Fillets NG; Fish Tank (video game) Fishdom; Fishing Derby; FishVille; Flow (video game) Fluid (video game) Freddi Fish; Freddi Fish and the Case of the Missing Kelp Seeds; Freddi Fish 2: The Case of the Haunted Schoolhouse
Yu was the lead artist, and Holowka handled the programming and audio components. Both designers had previously worked in video games; Yu had made several freeware games, including I'm O.K with Holowka and others, while Holowka had worked for several video game start-ups, none of which had ever gotten a game published. [2]
Hydrophobia is an action adventure video game developed and published by Dark Energy Digital for Microsoft Windows, the PlayStation 3 and by Microsoft Studios for Xbox Live Arcade. The game was released for Xbox Live Arcade on September 29, 2010, [2] as part of Xbox Live's Games Feast promotion, marking the first of three episodes. The PC ...
Odell Down Under was released alongside a re-release of its companion game, Odell Lake. [2] The game was recommended for ages 9 to adult. [3]The game was generally praised; School Library Journal cited the "realistic and beautiful" graphics and detailed field guide as strengths, [4] while Booklist called it a "marvelous introduction to life in a thriving underwater community."
Subnautica is a 2018 action-adventure survival game developed and published by Unknown Worlds Entertainment.The player controls Ryley Robinson, a survivor of a spaceship crash on an alien oceanic planet, which they are free to explore.
Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."
In the opening sequence of the game, a soup can discarded from a boat smashes the home of a race of tiny submarine humanoids. [2] The player takes the role of the survivor of this disaster, a freelance sub captain who must buy, sell, trade, and pirate his way to the top in a cutthroat world of underwater adventure.