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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    When the computer first played, it would randomly choose moves based on the current layout. As it played more games, through a reinforcement loop, it disqualified strategies that led to losing games, and supplemented strategies that led to winning games. Michie held a tournament against MENACE in 1961, wherein he experimented with different ...

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  4. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    In multi-agent reinforcement learning experiments, researchers try to optimize the performance of a learning agent on a given task, in cooperation or competition with one or more agents. These agents learn by trial-and-error, and researchers may choose to have the learning algorithm play the role of two or more of the different agents.

  5. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."

  6. Richard S. Sutton - Wikipedia

    en.wikipedia.org/wiki/Richard_S._Sutton

    He led the institution's Reinforcement Learning and Artificial Intelligence Laboratory until 2018. [ 6 ] [ 3 ] While retaining his professorship, Sutton joined Deepmind in June 2017 as a distinguished research scientist and co-founder of its Edmonton office.

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  8. Reward hacking - Wikipedia

    en.wikipedia.org/wiki/Reward_hacking

    In a 2004 paper, a reinforcement learning algorithm was designed to encourage a physical Mindstorms robot to remain on a marked path. Because none of the robot's three allowed actions kept the robot motionless, the researcher expected the trained robot to move forward and follow the turns of the provided path.

  9. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...

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