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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Jagex - Wikipedia

    en.wikipedia.org/wiki/Jagex

    RuneScape grew dramatically; one year after its release over a million free accounts had been registered. The game was originally supported by advertisements, however, the dot-com bubble meant that there were fewer advertisers. The new company created a paid version of the game with extra features, to support hosting costs and continued ...

  4. Trade restriction - Wikipedia

    en.wikipedia.org/wiki/Trade_restriction

    A trade restriction is an artificial restriction on the trade of goods and/or services between two or more countries.It is the byproduct of protectionism.However, the term is controversial because what one part may see as a trade restriction another may see as a way to protect consumers from inferior, harmful or dangerous products.

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  6. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually." [78] RuneScape later launched in India through the gaming portal Zapak on 8 October 2009, [79] and in France and Germany through Bigpoint Games on 27 May 2010. [80]

  7. Do You Need $25,000 To Day Trade? - AOL

    www.aol.com/finance/25-000-day-trade-183524541.html

    However, most brokers place more severe restrictions on accounts that engage in pattern day trading. Some brokers may restrict your account for 90 days, for example.

  8. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  9. Gold farming - Wikipedia

    en.wikipedia.org/wiki/Gold_farming

    Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. [1] [2] [3]Gold farming is distinct from other practices in online multiplayer games, such as power leveling, as gold farming refers specifically to harvesting in-game currency, not rank or experience points.