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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 [1] by Origin Systems.. Set in the Ultima universe, it is known for its extensive player versus player combat system.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.
Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally ...
Veteran developer Raph Koster has authored a blog post that's worth a read if you're a game designer. Heck, it's worth a read if you're a game blogger, game player, or anyone else with aspirations ...
Ultima Online co-creator and veteran game designer Raph Koster has announced his departure from social game studio Playdom (and ultimately Disney) on his personal blog. The former Now that's a ...
Metaplace was a software platform intended to democratize the development of virtual worlds, [1] which was later used to make Facebook games. The company was established by Ultima Online and Star Wars Galaxies designer Raph Koster.
[10] [12] Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players [13] (such as Raph Koster, Brad McQuaid, [14] Matt Firor, and Brian Green [15]) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).