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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Small groups—students work on assignments in groups of three or four. Workshops—students perform various tasks simultaneously. Workshop activities must be tailored to the lesson plan. Independent work—students complete assignments individually. Peer learning—students work together, face to face, so they can learn from one another.
Once teachers see an interest “emerging” among their students, they brainstorm ways to study the topic in depth. From these observations and brainstorming, the teacher comes up with activities that complement and build upon the emerging interest, with opportunities for play at multiple ability levels.
Many teachers, parents and students design their own games or create versions of existing games. Designing mathematically rich games is one of staple tasks in constructionism . There is a concern that children who use computer games and technology in general may be more stressed when exposed to pen-and-paper tests.
Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...
Especially in the context of open learning, teachers use the students' existing language and prior experiences to develop reading, writing and listening skills. [ vague ] Roach Van Allen, first described his approach in the 1960s; he indicated how this strategy could create a natural bridge between spoken language and written language by stating:
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