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A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer".
John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.
Scott Adams (born July 10, 1952) is an American entrepreneur, computer programmer, and video game designer. He co-founded, with then-wife Alexis, Adventure International in 1979. The company developed and published video games for home computers.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
This is an accepted version of this page This is the latest accepted revision, reviewed on 14 October 2024. British video game designer This article's lead section may be too short to adequately summarize the key points. Please consider expanding the lead to provide an accessible overview of all important aspects of the article. (February 2015) Jeff Minter Minter at the Game Developers ...
Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode
David Crane (born 1954) is an American video game designer and programmer.Crane grew up fascinated by technology and went to DeVry Institute of Technology.Following college, he went to Silicon Valley and got his first job at National Semiconductor.