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In this case, the punisher (shock) is contingent upon the appearance of the behavior (lever pressing). Punishment is most effective when contingency is present between a behavior and a punisher. A second variable affecting punishment is contiguity, which is the closeness of events in time and/or space. Contiguity is important to reducing ...
Positive punishment (also referred to as "punishment by contingent stimulation") occurs when a behavior (response) is followed by an aversive stimulus which makes the behavior less likely to occur in the future. Example: A child touches a hot stove and burns his hand. The next time he sees a stove, he does not touch it.
It is an educational and parenting technique recommended by most pediatricians and developmental psychologists as an effective form of discipline. During time-outs, a corner or a similar space is designated, where the person is to sit or stand (hence the common term corner time). This form of discipline is especially popular in Western cultures.
In psychology, punishment is the reduction of a behavior via application of an unpleasant stimulus ("positive punishment") or removal of a pleasant stimulus ("negative punishment"). Extra chores or spanking are examples of positive punishment, while removing an offending student's recess or play privileges are examples of negative punishment.
Reinforcing consequences increase the likelihood of a behavior occurring in the future; it is further divided into positive and negative reinforcement. Punishing consequences decrease the likelihood of a behavior occurring in the future; like reinforcement, it is divided into positive and negative punishment. An example of punishment may ...
Behavior modification is a treatment approach that uses respondent and operant conditioning to change behavior. Based on methodological behaviorism, [1] overt behavior is modified with (antecedent) stimulus control and consequences, including positive and negative reinforcement contingencies to increase desirable behavior, as well as positive and negative punishment, and extinction to reduce ...
We'd much rather keep our good, experience people because they manage games, kids are safer, the games go better and less issues for you. So we need to keep our good people. But if they just ...
[10]: 252 The main difference is that reinforcement always increases the likelihood of a behavior (e.g., channel surfing while bored temporarily alleviated boredom; therefore, there will be more channel surfing while bored), whereas punishment decreases it (e.g., hangovers are an unpleasant stimulus, so people learn to avoid the behavior that ...