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  2. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    A study by Jerome I. Rotgans and Henk G. Schmidt showed a correlation between three teachers' characteristics and students' situational interest in an active learning classroom. Situational interest is defined as "focused attention and an affective reaction that is triggered in the moment by environmental stimuli, which may or may not last over ...

  3. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  4. Education - Wikipedia

    en.wikipedia.org/wiki/Education

    This encompasses evidence-based teaching, evidence-based learning, and school effectiveness research. [65] Autodidacticism, or self-education, occurs independently of teachers and institutions. Primarily observed in adult education, it offers the freedom to choose what and when to study, making it a potentially more fulfilling learning experience.

  5. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    The study found that even when being told they had a specific learning style, the students did not change their study habits, and those students that did use their theoretically dominant learning style had no greater success in the course; specific study strategies, unrelated to learning style, were positively correlated with final course grade.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Learning nugget - Wikipedia

    en.wikipedia.org/wiki/Learning_nugget

    Learning nuggets is a standalone mini learning activity, usually less than 5 minutes in length, [citation needed] that would vary in size and scope that learners undertake in a particular context in order to attain specific learning outcomes [1] A learning nugget task will take a prescribed length of time and may, or may not be assessed.

  8. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.

  9. Thesaurus - Wikipedia

    en.wikipedia.org/wiki/Thesaurus

    Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...