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  2. Square Enix Image Studio Division - Wikipedia

    en.wikipedia.org/wiki/Square_Enix_Image_Studio...

    Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.

  3. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...

  4. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  5. Marza Animation Planet - Wikipedia

    en.wikipedia.org/wiki/Marza_Animation_Planet

    Marza Animation Planet Inc. (株式会社マーザ・アニメーションプラネット, Kabushiki gaisha Māza Animēshonpuranetto) is a Japan-based CGI animation studio dedicated to making full-length feature films and video game cutscenes. Their extensive résumé includes CGI add-ins for television series and video games.

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  7. Harmony Korine: Gaming Engines Are So Advanced That the ... - AOL

    www.aol.com/harmony-korine-gaming-engines...

    Harmony Korine has finally pulled back the curtain on Edglrd (pronounced “Edgelord”), his Florida-based creative collective and design studio that makes, among other things, films, video games ...

  8. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    A technique common in cutscenes of video games, scripting consists of giving precise directions to the game engine. A filmmaker can work alone this way, [ 85 ] as J. Thaddeus "Mindcrime" Skubis did in creating the nearly four-hour The Seal of Nehahra (2000), the longest work of machinima at the time. [ 86 ]

  9. Dragon Age: Inquisition - Wikipedia

    en.wikipedia.org/wiki/Dragon_Age:_Inquisition

    Frostbite was initially designed for making first-person video games. It did not have features that could accommodate stats, game saving, conversations, and cutscenes, all of which are elements commonly found in a role-playing video game, and the team had to update the engine extensively to incorporate these features in Inquisition.