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A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...
Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
This is a table of the 250 longest pages within Category:Stub-Class video game articles.It was generated through Quarry: Query 86269.If this list is out of date, please re-run the query, and export the result as a wikitable into the section below.
Marza Animation Planet Inc. (株式会社マーザ・アニメーションプラネット, Kabushiki gaisha Māza Animēshonpuranetto) is a Japan-based CGI animation studio dedicated to making full-length feature films and video game cutscenes. Their extensive résumé includes CGI add-ins for television series and video games.
The Video Game Revolution: Greg Palmer: PBS: History of Video Games: Unknown: No before than February 2005: Discovery Asia: Game On!: The Unauthorized History of Videogames: Bob Waldman: 2006: CNBC: The story of the video games industry at the Wii and PlayStation 3 console launches I, VIDEOGAME: Unknown: 2007: Discovery: Rise of the Video Game ...
In 2008, Kucan was inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. [ 3 ] He reprised his role once again as Kane in Command & Conquer 4: Tiberian Twilight which marked the conclusion of the Tiberian series and thus the role of Kane. [ 3 ]
Gears of War uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of cut scenes. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area.