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The Sims 3: Ambitions is the second expansion pack for The Sims 3, released in North America on June 1, 2010. Ambitions introduces new professions that can be actively controlled by the player, unlike the careers in the base game. [34] A variety of new skills are also added alongside the ability to register as self employed for skills. [34]
The Sims 3: High-End Loft Stuff; The Sims 3: Fast Lane Stuff; The Sims 3: Outdoor Living Stuff; The Sims 3: Town Life Stuff; The Sims 3: Master Suite Stuff; The Sims 3: Katy Perry's Sweet Treats; The Sims 3: Diesel Stuff; The Sims 3: 70s, 80s, & 90s Stuff; The Sims 3: Movie Stuff
On October 2, 2019, Maxis announced that they would release an updated 64-bit version of the game, titled The Sims 3 (64-Bit & Metal), with compatibility for Mac OS X Catalina or later. [57] Players who register the game on Origin would get the new version for free. [57] The Sims 3 (64-Bit & Metal) was released on October 28, 2020. [57]
April 3, 2006: PlayStation Portable: Rebellion Developments: The Sims: Expansion Three-Pack Volume 1: November 1, 2005: Microsoft Windows: Maxis [410] The Sims: Expansion Three-Pack Volume 2: Microsoft Windows [411] The Sims: Complete Collection: November 1, 2005: Microsoft Windows: Maxis [412] Harry Potter and the Goblet of Fire: November 8 ...
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Deluxe Edition, all seven expansions, The Sims Creator and bonus content from Deluxe Edition and Double Deluxe within a twelve-disc boxset. Australian/Asian release is called The Sims: Full House and includes an extra disc containing footage from The Sims 2: The Sims: Complete Collection: Windows:
The price of an expansion pack is usually much less than that of the original game. As expansion packs consist solely of additional content, most require the original game in order to play. Games with many expansions often begin selling the original game with prior expansions, such as The Sims Deluxe Edition (The Sims with The Sims: Livin ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.