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Download as PDF; Printable version; In other projects ... Appearance. move to sidebar hide. Help. Algorithms used in Computer graphics. See also Category:Computer ...
Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
The algorithm is used in hardware such as plotters and in the graphics chips of modern graphics cards. It can also be found in many software graphics libraries . Because the algorithm is very simple, it is often implemented in either the firmware or the graphics hardware of modern graphics cards .
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use some 2D rendering techniques.
— This book has a chapter on geometric algorithms. Frank Nielsen. Visual Computing: Graphics, Vision, and Geometry, Charles River Media, 2005. ISBN 1-58450-427-7 — This book combines graphics, vision and geometric computing and targets advanced undergraduates and professionals in game development and graphics. Includes some concise C++ code ...