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In 2008, in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do, Kutner and Olsen refuted claims that violent video games cause an increase in violent behavior in children. They report there is a scientifically non-significant trend showing that adolescents who do not play video games at all are most at ...
The American Psychological Association stated, in 2015, that a correlation between the use of violent video games and aggressive behavior was observed. However, it was noted, "the interpretations of these effects have varied dramatically, contributing to the public debate about the effects of violent video games."
The Washington Post opined that the California law "did nothing to infringe on the rights of adults" while dealing with "reasonable limitations on minors' access to extremely violent games that even the video game industry acknowledges are inappropriate", and that with the high bar for any future legislation, the onus is on the video game ...
The parents who decide which video games their kids play are certainly paying attention to this threat, so we must address the growing harms of in-game UGC now–before it’s game over.
As policy makers debate President Obama's gun control proposals, some have also begun to question the role of violent video games in shootings. The perpetrators of mass shootings, including the ...
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
[citation needed] Manhunt 2 has been labeled as possibly the most violent video game ever made and is infamous for being one of only four video games to have received an "Adults Only" rating due to violence. Further controversy surrounds the Wii version, due to the fact that it actually simulates the violence through motion control, causing it ...
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]