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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    It is available free of charge for non-commercial users. [6] License: open source under GPL license (free of charge) Languages: 55; Geometry: points, lines, all conic sections, vectors, parametric curves, locus lines; Algebra: direct input of inequalities, implicit polynomials, linear and quadratic equations; calculations with numbers, points ...

  3. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    There are now a plethora of e-book sites that place children's picture books, along with LeapFrog-like sound effects and word pronunciation, completely online-often for free. Some will actually read an entire story aloud. These "virtual libraries have done a lot to both preserve books and make them more available.

  4. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  5. Vector (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Vector_(mathematics_and...

    In the natural sciences, a vector quantity (also known as a vector physical quantity, physical vector, or simply vector) is a vector-valued physical quantity. [9] [10] It is typically formulated as the product of a unit of measurement and a vector numerical value (), often a Euclidean vector with magnitude and direction.

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.

  7. Triple product - Wikipedia

    en.wikipedia.org/wiki/Triple_product

    The three vectors spanning a parallelepiped have triple product equal to its volume. (However, beware that the direction of the arrows in this diagram are incorrect.) In exterior algebra and geometric algebra the exterior product of two vectors is a bivector, while the exterior product of three vectors is a trivector. A bivector is an oriented ...

  8. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    A representation of a three-dimensional Cartesian coordinate system. In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point.

  9. Vector area - Wikipedia

    en.wikipedia.org/wiki/Vector_area

    Area vectors are used when calculating surface integrals, such as when determining the flux of a vector field through a surface. The flux is given by the integral of the dot product of the field and the (infinitesimal) area vector. When the field is constant over the surface the integral simplifies to the dot product of the field and the vector ...