Search results
Results from the WOW.Com Content Network
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
Aside from the seven "primitive" data types, every value in JavaScript is an object. [50] ECMAScript 2015 also added the Map data structure, which accepts arbitrary values as keys. [51] C++11 includes unordered_map in its standard library for storing keys and values of arbitrary types. [52] Go's built-in map implements a hash table in the form ...
Linear probing is a component of open addressing schemes for using a hash table to solve the dictionary problem.In the dictionary problem, a data structure should maintain a collection of key–value pairs subject to operations that insert or delete pairs from the collection or that search for the value associated with a given key.
Single-value containers store each object independently. Objects may be accessed directly, by a language loop construct (e.g. for loop) or with an iterator. An associative container uses an associative array, map, or dictionary, composed of key-value pairs, such that each key appears at most once in the container. The key is used to find the ...
A common solution is to initially compute the sine of many evenly distributed values, and then to find the sine of x we choose the sine of the value closest to x through array indexing operation. This will be close to the correct value because sine is a continuous function with a bounded rate of change. [10]: 6 For example: [11]: 545–548
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.
Lua functions may pass varargs to other functions the same way as other values using the return keyword. tables can be passed into variadic functions by using, in Lua version 5.2 or higher [9] table.unpack, or Lua 5.1 or lower [10] unpack. Varargs can be used as a table by constructing a table with the vararg as a value.