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  2. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Strength (STR): Strength is a measure of muscle, endurance and stamina combined; a high strength score indicates superiority in all these attributes. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  5. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.

  6. Fighter (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Fighter_(Dungeons_&_Dragons)

    Fighter attack powers are generally weapon-based and use Strength for attack rolls, although they also have a number of powers which benefit from Dexterity, Wisdom or Constitution. Some fighter attacks have an additional benefit if used with weapons from a specific group, such as axes, spears or light blades.

  7. Martial Power 2 - Wikipedia

    en.wikipedia.org/wiki/Martial_Power_2

    Martial Power 2 is a supplement published by Wizards of the Coast (WotC) in 2010 for the 4th edition of the Dungeons & Dragons fantasy role-playing game.The book is a sequel to 2008's Martial Power; like its predecessor, Martial Power 2 provides new options for four specific character classes, as well as some general martial variants.

  8. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  9. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    The book also includes four new schools of magic, as well as an updated psionics system. [2] The book begins with a one-page foreword by Niles and Donovan. Chapter One (pages 6–11) describes the character points system for Player's Option, which are used to improve the abilities of player characters. Chapter Two (pages 12–21) describes ...