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  2. Peripeteia - Wikipedia

    en.wikipedia.org/wiki/Peripeteia

    Aristotle says that peripeteia is the most powerful part of a plot in a tragedy along with discovery (anagnorisis). A peripety is the change of the kind described from one state of things within the play to its opposite, and that too in the way we are saying, in the probable or necessary sequence of events.

  3. Aristotle - Wikipedia

    en.wikipedia.org/wiki/Aristotle

    Aristotle considered ethics to be a practical rather than theoretical study, i.e., one aimed at becoming good and doing good rather than knowing for its own sake. He wrote several treatises on ethics, most notably including the Nicomachean Ethics. [139] Aristotle taught that virtue has to do with the proper function (ergon) of a thing. An eye ...

  4. Figure–ground (perception) - Wikipedia

    en.wikipedia.org/wiki/Figure–ground_(perception)

    Figure–ground organization is used to help artists and designers in composition of a 2D piece. Figure–ground reversal may be used as an intentional visual design technique in which an existing image's foreground and background colors are purposely swapped to create new images.

  5. Aristotle's theory of universals - Wikipedia

    en.wikipedia.org/wiki/Aristotle's_theory_of...

    For Aristotle, both matter and form belong to the individual thing (hylomorphism). Aristotle's theory of universals is Aristotle's classical solution to the problem of universals, sometimes known as the hylomorphic theory of immanent realism. universals are the characteristics or qualities that ordinary objects or things have in common.

  6. Design principles - Wikipedia

    en.wikipedia.org/wiki/Design_principles

    Planning a consistent and similar design is an important aspect of a designer's work to make their focal point visible. Too much similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key is to find the balance between similarity and contrast.

  7. Design theory - Wikipedia

    en.wikipedia.org/wiki/Design_theory

    Design theory is a subfield of design research concerned with various theoretical approaches towards understanding and delineating design principles, design knowledge, and design practice. History [ edit ]

  8. Ontological priority - Wikipedia

    en.wikipedia.org/wiki/Ontological_priority

    Ontological priority is a philosophical concept that was first introduced by Aristotle (384–322 BCE) in his influential book Categories, in about 350 BCE. [1] For over two millennia, this concept has influenced the reasonings of many philosophers (e.g., Aristotelians) and has influenced some discussion in ontology and logic. [2]

  9. Teleological argument - Wikipedia

    en.wikipedia.org/wiki/Teleological_argument

    Plato and Aristotle, depicted here in The School of Athens, both developed philosophical arguments addressing the universe's apparent order ().. The argument from intelligent design appears to have begun with Socrates, although the concept of a cosmic intelligence is older and David Sedley has argued that Socrates was developing an older idea, citing Anaxagoras of Clazomenae, born about 500 BC ...