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The most monumental of these with imposing façades are the Treasury of Atreus and the Tomb of Clytemnestra. The latter built in c. 1250 BC was the last tomb of this type in the region. [2] It is also one of the representative examples of Mycenaean tholos tombs together with the Treasury of Atreus and the Tomb of the Genii. [3]
Al-Khazneh The first glimpse of Petra's Treasury (Al-Khazneh) upon exiting the Siq. Al-Khazneh (Arabic: الخزنة; IPA:, "The Treasury"), A.K.A. Khazneh el-Far'oun (treasury of the pharaoh), is one of the most elaborate rock-cut tombs in Petra, a city of the Nabatean Kingdom inhabited by the Arabs in ancient times.
The Siphnian Treasury was a building at the Ancient Greek cult centre of Delphi, erected to host the offerings of the polis, or city-state, of Siphnos. It was one of a number of treasuries lining the "Sacred Way", the processional route through the Sanctuary of Apollo, erected to win the favor of the gods and increase the prestige of the donor ...
An estimated 90 percent of human Amazonian history is lost within the jungle itself. A new discovery has uncovered a small-but-substantial piece of that history.
The best preserved and earliest treasury is that dedicated by Sicyon. The most recent treasury discovered is that of Syracuse. It was built to celebrate the victory over Carthage in 480 BC. West to east the treasuries were dedicated by: Sicyon, Syracuse, Byzantion, Sybaris, Cyrene, Selinus, Metapontium, Megara and Gela.
The characters must penetrate this Mayan-style temple, which is full of tricks and traps. [3] Some of the traps include cursed items, firebombs, and triggered statues. The shrine is an ancient pyramid in the style of the Mayas and Aztecs, and the names, creatures, and characters in the adventure are also based on that time period.
The working title for the module was "The Lost City of Cynidicea". [2] Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands. [3]
The first and second rooms were unequal subdivisions of the adytum (debir), the first room is the eastern room which is the smaller of the two measuring at 3 by 4 metres (9.8 ft × 13.1 ft). The second room was the western room and the larger of the two rooms measuring 5 by 4 metres (16 ft × 13 ft).