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Khayr al-Bayān is a book written by Pir Roshan in 1651. Khair-ul-Bayan is believed to be the first book in Pashto language, beginning Pashto literature.It was written in Pashto, Persian, Arabic, and Urdu, and is considered the first book of Pashto prose.
An encyclopedia is a repository of general knowledge. General knowledge is information that has been accumulated over time through various media and sources. [1] It excludes specialized learning that can only be obtained with extensive training and information confined to a single medium. General knowledge is an essential component of ...
First, only the question is displayed. Then the answer is displayed too, for verification. The testing effect (also known as retrieval practice, active recall, practice testing, or test-enhanced learning) [1] [2] [3] suggests long-term memory is increased when part of the learning period is devoted to retrieving information from memory. [4]
The Book of General Ignorance is the first in a series of books based on the final round in the intellectual British panel game QI, written by series-creator John Lloyd and head-researcher John Mitchinson, [1] to help spread the QI philosophy of curiosity to the reading public. [2]
The original Book of General Ignorance was first published in the UK on 4 October 2006. [3] The book became a hit, becoming an Amazon bestseller in Christmas 2006, selling more copies in the last quarter of the year than any other book. [4] The Book of General Ignorance became the fourth bestselling book in the history of Amazon. [5]
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Self-knowledge can be categorized by structures in memory or schemata.A self-schema is a set of facts or beliefs that one has about themselves. [5] For any given trait, an individual may or may not be "schematic"; that is, the individual may or may not think about themselves as to where they stand on that trait.
The implicit association test is a testing method designed by Anthony Greenwald, Debbie McGhee and Jordan Schwartz, and was first introduced in 1998. [2] The IAT measures the associative strength between categories (e.g. Bug, Flower) and attributes (e.g. Bad, Good) by having participants rapidly classify stimuli that represent the categories and attributes of interest on a computer. [3]