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Sonic Generations [c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS.Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games.
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
According to Ethan Einhorn, the producer for the collection, the three "lock-on" games (Knuckles in Sonic 2, Sonic 3 & Knuckles, and Blue Sphere) were not included citing "tight development times", and that including them would have meant "dropping several titles from the collection altogether", specifically the aforementioned nine unlockable ...
While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music. [47] Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, Sonic Forces and Sonic ...
The collection includes twenty-eight Sega Genesis games from a variety of genres, as well as unlockable classic Sega arcade games, with different sets of arcade games for the PlayStation 2 and PlayStation Portable versions. A sequel was released in 2009 called Sonic's Ultimate Genesis Collection for PlayStation 3 and Xbox 360.
Also includes four unlockable Genesis games unrelated to Sonic. [168] Released on the PlayStation 2, Xbox, and PC as Sonic Mega Collection Plus, which added six of the twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic Chaos, Sonic Drift, Sonic Labyrinth, Dr. Robotnik's Mean Bean Machine, and Sonic Blast. [169]
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]
PlayStation 2: April 18, 2004: Yes Yes Yes Co-developer with Tezuka Productions: Sonic Advance 3: Game Boy Advance: June 7, 2004: Yes Yes Yes Co-developer with Dimps: Sega Superstars: PlayStation 2: October 22, 2004: Yes Yes Yes Developer Feel the Magic: XY/XX: Nintendo DS: November 16, 2004: Yes Yes Yes Sonic Gems Collection: PlayStation 2 ...