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  2. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    The concept became popular as a result of Norman's 1986 book User-Centered System Design: New Perspectives on Human-Computer Interaction [6] and the concept gained further attention and acceptance in Norman's 1988 book The Design of Everyday Things, in which Norman describes the psychology behind what he deems 'good' and 'bad' design through ...

  3. Usage-centered design - Wikipedia

    en.wikipedia.org/wiki/Usage-centered_design

    Usage-centered design is an approach to user interface design based on a focus on user intentions and usage patterns. It analyzes users in terms of the roles they play in relation to systems and employs abstract (essential) use cases [ 1 ] for task analysis .

  4. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking has been central to user-centered design and human-centered design—the dominant methods of designing human-computer interfaces—for over 40 years. [50] Design thinking is also central to recent conceptions of software development in general. [51]

  5. Don Norman - Wikipedia

    en.wikipedia.org/wiki/Don_Norman

    In 1986, Norman introduced the term "user-centered design" in the book User Centered System Design: New Perspectives on Human-computer Interaction [22], a book edited by him and by Stephen W. Draper. In the introduction of the book, the idea that designers should aim their efforts at the people who will use the system is introduced:

  6. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  7. Contextual design - Wikipedia

    en.wikipedia.org/wiki/Contextual_design

    Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows , and designing human–computer interfaces .

  8. Extreme users - Wikipedia

    en.wikipedia.org/wiki/Extreme_users

    The concept of extreme characters has, however, come under scrutiny, leading to a critique of its placement within user-centered design and marketing. [ 1 ] This scrutiny comes under the umbrella that it leads designers and marketers away from the target market for a specific product or service.

  9. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...