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  2. Pastebin.com - Wikipedia

    en.wikipedia.org/wiki/Pastebin.com

    Pastebin.com is a text storage site. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010.

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    "Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing. [11] Terraria has support for mods, which is facilitated by the third-party tModLoader.

  4. Pastebin - Wikipedia

    en.wikipedia.org/wiki/Pastebin

    A pastebin or text storage site [1] [2] [3] is a type of online content-hosting service where users can store plain text (e.g. source code snippets for code review via Internet Relay Chat (IRC)). The most famous pastebin is the eponymous pastebin.com .

  5. Talk:Pastebin - Wikipedia

    en.wikipedia.org/wiki/Talk:Pastebin

    I'm curious about paste.biz's listing as a Project, as well as pastecode.com's link and the PHP Web CLI (not a pastebin..) The first two items seem to me as more or less direct clones and minor variations of the pastebin.com code base, and the PHP Web CLI is a separate type of project entirely. --Slepp 01:40, 13 June 2007 (UTC)

  6. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to ...

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    An increase at this point, near the planned end of the eighth generation of video game consoles, was unusual and was attributed to the pandemic. [119] [120] By July 2020, NPD Group reported that the total sales of video game hardware and software within the United States in the first six months of 2020 reached US$6.6 billion, the highest since ...

  8. Performance improvement - Wikipedia

    en.wikipedia.org/wiki/Performance_improvement

    Performance is an abstract concept and must be represented by concrete, measurable goals or objectives. For example, baseball athlete performance is abstract as it covers many different types of activities. Batting average is a concrete measure of a particular performance attribute for a particular game role, batting, for the game of baseball.

  9. Boosting (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(machine_learning)

    Also, for a given performance level, the total number of features required (and therefore the run time cost of the classifier) for the feature sharing detectors, is observed to scale approximately logarithmically with the number of class, i.e., slower than linear growth in the non-sharing case.