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C uses the term "identifier" where this article uses "name" (the latter of which is what C++ uses to formalize linkage): An identifier declared in different scopes or in the same scope more than once can be made to refer to the same object or function by a process called linkage. [1] The following is a common example of linkage:
Any static library function can call a function or procedure in another static library. The linker and loader handle this the same way as for kinds of other object files. Static library files may be linked at run time by a linking loader (e.g., the X11 module loader). However, whether such a process can be called static linking is controversial.
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Dynamic linking offers three advantages: Often-used libraries (for example the standard system library) need to be stored in only one location, not duplicated in every single binary. If a library is upgraded or replaced, all programs using it dynamically will immediately benefit from the corrections. Static builds would have to be re-linked first.
Weak symbols are not mentioned by the C or C++ language standards; as such, inserting them into code is not very portable. Even if two platforms support the same or similar syntax for marking symbols as weak, the semantics may differ in subtle points, e.g. whether weak symbols during dynamic linking at runtime lose their semantics or not. [1]
An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library.
The procedure call uses an indirect pointer pair [11] with a flag to cause a trap on the first call so that the dynamic linkage mechanism can add the new procedure and its linkage segment to the Known Segment Table (KST), construct a new linkage segment, put their segment numbers in the caller's linkage section and reset the flag in the ...
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