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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Download as PDF; Printable version; In other projects ... DirectX 12 Ultimate will unify to a common ... Raymond Chen of Microsoft explained in his book, The Old New ...

  4. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 ( DirectX 12 Ultimate ) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing .

  5. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.

  6. Michael Morrison (author) - Wikipedia

    en.wikipedia.org/wiki/Michael_Morrison_(author)

    He embraced the Java technology and wrote and contributed to numerous Java books, as well as developing several online Java courses. His first book was actually Windows 95 Game Developer's Guide Using the Game SDK, which was the first book to explore and demystify Microsoft's new (at the time) DirectX game development technology. He co-authored ...

  7. DirectX 12 - Wikipedia

    en.wikipedia.org/?title=DirectX_12&redirect=no

    From Wikipedia, the free encyclopedia. Redirect page

  8. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    Direct2D 1.1 Migration Guide for Windows 7 Developers; Charles Petzold's column on DirectX has several articles on Direct2D ranging from introductory ones like Triangles and Tessellation or Direct2D Geometries and Their Manipulations to more advanced ones like Finger Painting with Direct2D Geometries, A 2D Portal into a 3D World, etc.

  9. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    With the introduction of DXR in October, four new features were added to DirectX 12: [1] Acceleration structure is a representation of the 3D environment that is efficiently formatted for the GPU. This environment is the plane that is used to create the starting points. The structure allows for modifications to be made and has optimized ray ...