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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  3. File:Cyclopedia of drawing (IA cyclopediaofdraw02keni).pdf

    en.wikipedia.org/wiki/File:Cyclopedia_of_drawing...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. File:Blender video editing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Blender_video_editing.pdf

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.

  6. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Krita started using ANGLE as the rendering engine on Windows starting on version 3.3.0. [22] Microsoft Edge has ANGLE as a rendering option in the "Standards Preview" page in Windows Insider build 17025. Grand Theft Auto V included ANGLE in the installation, normally at Systemdrive. OpenRA uses ANGLE for rendering on Windows [23]

  8. Triangular function - Wikipedia

    en.wikipedia.org/wiki/Triangular_function

    A triangular function (also known as a triangle function, hat function, or tent function) is a function whose graph takes the shape of a triangle. Often this is an isosceles triangle of height 1 and base 2 in which case it is referred to as the triangular function.

  9. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    As a general rule, the angle of vision is around 45°, and this angle must be in agreement with the sequence provided by the master. If the images have a tendency to double perpendicularly (for 3D) or if the images provided for observation to the left appear to the right (top/bottom), then there is a phasing problem.