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  2. File:Cyclopedia of drawing (IA cyclopediaofdraw02keni).pdf

    en.wikipedia.org/wiki/File:Cyclopedia_of_drawing...

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  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The principle of solid drawing means taking into account forms in three-dimensional space, or giving them volume and weight. [12] The animator needs to be a skilled artist and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. [ 32 ] For the classical animator, this would be achieved with ...

  4. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    Example of a T-posing model in MakeHuman software.. In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T.

  5. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    As a general rule, the angle of vision is around 45°, and this angle must be in agreement with the sequence provided by the master. If the images have a tendency to double perpendicularly (for 3D) or if the images provided for observation to the left appear to the right (top/bottom), then there is a phasing problem.

  6. File:Blender video editing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Blender_video_editing.pdf

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  7. Hendecagon - Wikipedia

    en.wikipedia.org/wiki/Hendecagon

    Draw the radius A B, bisect it in C—with an opening of the compasses equal to half the radius, upon A and C as centres describe the arcs C D I and A D—with the distance I D upon I describe the arc D O and draw the line C O, which will be the extent of one side of a hendecagon sufficiently exact for practice. On a unit circle:

  8. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.

  9. Triangular function - Wikipedia

    en.wikipedia.org/wiki/Triangular_function

    A triangular function (also known as a triangle function, hat function, or tent function) is a function whose graph takes the shape of a triangle. Often this is an isosceles triangle of height 1 and base 2 in which case it is referred to as the triangular function.