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A digital terrain model (DTM) represents specifically the ground surface while DEM and DSM may represent tree top canopy or building roofs. While a DSM may be useful for landscape modeling , city modeling and visualization applications, a DTM is often required for flood or drainage modeling, land-use studies , [ 1 ] geological applications, and ...
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The plus–minus method, also known as CRM (conventional reciprocal method), is a geophysical method to analyze seismic refraction data developed by J. G. Hagedoorn.It can be used to calculate the depth and velocity variations of an undulating layer boundary for slope angles less than ~10°.
Airborne lidar sensors are used by companies in the remote sensing field. They can be used to create a DTM (Digital Terrain Model) or DEM (Digital Elevation Model); this is quite a common practice for larger areas as a plane can acquire 3–4 km (2– 2 + 1 ⁄ 2 mi) wide swaths in a single flyover. Greater vertical accuracy of below 50 mm (2 ...
The formula for the difference of two squares can be used for factoring polynomials that contain the square of a first quantity minus the square of a second quantity. For example, the polynomial x 4 − 1 {\displaystyle x^{4}-1} can be factored as follows:
For example, in n z with z = i, tetration is achieved by using the principal branch of the natural logarithm; using Euler's formula we get the relation: i a + b i = e 1 2 π i ( a + b i ) = e − 1 2 π b ( cos π a 2 + i sin π a 2 ) {\displaystyle i^{a+bi}=e^{{\frac {1}{2}}{\pi i}(a+bi)}=e^{-{\frac {1}{2}}{\pi b}}\left(\cos {\frac ...
Long division is the standard algorithm used for pen-and-paper division of multi-digit numbers expressed in decimal notation. It shifts gradually from the left to the right end of the dividend, subtracting the largest possible multiple of the divisor (at the digit level) at each stage; the multiples then become the digits of the quotient, and the final difference is then the remainder.
Subtract-a-square can also be played as a misère game, in which the player to make the last subtraction loses. The recursive algorithm to determine 'hot' and 'cold' numbers for the misère game is the same as that for the normal game, except that for the misère game the number 1 is 'cold' whilst 2 is 'hot'.