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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. JSX (JavaScript) - Wikipedia

    en.wikipedia.org/wiki/JSX_(JavaScript)

    Initially created by Facebook for use with React, JSX has been adopted by multiple web frameworks. [2]: 5 [3]: 11 Being a syntactic sugar, JSX is generally transpiled into nested JavaScript function calls structurally similar to the original JSX.

  4. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    Add React.Profiler API for gathering performance measurements programmatically. Remove unstable_ConcurrentMode in favor of unstable_createRoot 16.10.0 27 September 2019 Fix edge case where a hook update was not being memoized. Fix heuristic for determining when to hydrate, so we do not incorrectly hydrate during an update.

  5. Richardson Maturity Model - Wikipedia

    en.wikipedia.org/wiki/Richardson_Maturity_Model

    The aim of the research of the model as stated by the author was to find out the relationship between the constraints of REST and other forms of web services. [1] It divides the principal parts of RESTful design into three steps: resource identification , HTTP verbs, and hypermedia controls (e.g. hyperlinks). [2]

  6. The 10 to 1 ratio was an estimate made in 1972; current estimates put the ratio at either 3 to 1 or 1.3 to 1. [299] The total length of capillaries in the human body is not 100,000 km. That figure comes from a 1929 book by August Krogh, who used an unrealistically large model person and an inaccurately high density of capillaries.

  7. Rear naked choke - Wikipedia

    en.wikipedia.org/wiki/Rear_naked_choke

    According to a scientific study, the rear naked choke is the 6th fastest choke to render an opponent unconscious. Bulldog choke - 6.2; Arm triangle - 7.2; D'Arce choke - 8.6; Schultz Headlock - 8.8 seconds; Guillotine - 8.9 seconds; Rear naked choke - 8.9 seconds [13]

  8. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    Aspects of object lifetime vary between programming languages and within implementations of a language. The core concepts are relatively common, but terminology varies. For example, the concepts of create and destroy are sometimes termed construct and destruct and the language elements are termed constructor (ctor) and destructor (dtor).

  9. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    In many cases, once-distant objects or terrain would suddenly appear without warning as the camera got closer to them, an effect known as "pop-up graphics", "pop-in", or "draw in". [1] This is a hallmark of short draw distance, and still affects large, open-ended games like the Grand Theft Auto series and Second Life .