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  2. Randomization - Wikipedia

    en.wikipedia.org/wiki/Randomization

    Randomization is a statistical process in which a random mechanism is employed to select a sample from a population or assign subjects to different groups. [1] [2] [3] The process is crucial in ensuring the random allocation of experimental units or treatment protocols, thereby minimizing selection bias and enhancing the statistical validity. [4]

  3. Randomness test - Wikipedia

    en.wikipedia.org/wiki/Randomness_test

    In some cases, data reveals an obvious non-random pattern, as with so-called "runs in the data" (such as expecting random 0–9 but finding "4 3 2 1 0 4 3 2 1..." and rarely going above 4). If a selected set of data fails the tests, then parameters can be changed or other randomized data can be used which does pass the tests for randomness.

  4. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Their description of the algorithm used pencil and paper; a table of random numbers provided the randomness. The basic method given for generating a random permutation of the numbers 1 through N goes as follows: Write down the numbers from 1 through N. Pick a random number k between one and the number of unstruck numbers remaining (inclusive).

  5. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list. If only one of the cells that the wall divides is visited, then: Make the wall a passage and mark the unvisited cell as part of the maze. Add the neighboring walls of the cell to the wall list.

  6. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    If the left, center, and right cells are denoted (p,q,r) then the corresponding formula for the next state of the center cell can be expressed as p xor (q or r). It is called Rule 30 because in binary, 00011110 2 = 30. The following diagram shows the pattern created, with cells colored based on the previous state of their neighborhood.

  7. Blocking (statistics) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(statistics)

    In the statistical theory of the design of experiments, blocking is the arranging of experimental units that are similar to one another in groups (blocks) based on one or more variables. These variables are chosen carefully to minimize the affect of their variability on the observed outcomes.

  8. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    Widely used in many programs, e.g. it is used in Excel 2003 and later versions for the Excel function RAND [8] and it was the default generator in the language Python up to version 2.2. [9] Rule 30: 1983 S. Wolfram [10] Based on cellular automata. Inversive congruential generator (ICG) 1986 J. Eichenauer and J. Lehn [11] Blum Blum Shub: 1986

  9. Completely randomized design - Wikipedia

    en.wikipedia.org/wiki/Completely_randomized_design

    An example of an unrandomized design would be to always run 2 replications for the first level, then 2 for the second level, and finally 2 for the third level. To randomize the runs, one way would be to put 6 slips of paper in a box with 2 having level 1, 2 having level 2, and 2 having level 3.