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  2. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    [1] The maximal number of face turns needed to solve any instance of the Rubik's Cube is 20, [2] and the maximal number of quarter turns is 26. [3] These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric), the minimal number of turns is unknown.

  3. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  4. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    Additionally, specialized formats such as 3×3, 4×4, and 5×5 blindfolded, 3×3 one-handed, 3×3 Fewest Moves, and 3×3 multi-blind are also regulated and hosted in competitions. [ 1 ] As of December 2024, the world record for the fastest single solve of a Rubik's cube in a competitive setting stands at 3.134 seconds.

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  8. Four glasses puzzle - Wikipedia

    en.wikipedia.org/wiki/Four_glasses_puzzle

    In step 3, if a glass is face down, it is turned face up; otherwise, either glass is turned face down. The four glasses puzzle , also known as the blind bartender's problem , [ 1 ] is a logic puzzle first publicised by Martin Gardner in his "Mathematical Games" column in the February 1979 edition of Scientific American .

  9. Crank (mechanism) - Wikipedia

    en.wikipedia.org/wiki/Crank_(mechanism)

    These devices, however, made only partial rotations and could not transmit much power, [16] although only a small modification would have been required to convert it to a crankshaft. [ 17 ] Al-Jazari (1136–1206) described a crank and connecting rod system in a rotating machine in two of his water-raising machines. [ 18 ]

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