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The PZ2 format is used by the popular 3D figure software Poser and DAZ Studio. The format can encode both body and facial animation, and can be applied by dropping the file onto the character in the viewport. It is text-based, akin to XML in structure, and can be easily edited. There is also a face-only variant (no neck) called FC2.
Unreal revision control: Unreal Revision Control (URC) was implemented to support collaboration amongst teams. Teams are created through the Creator Portal (a web portal for creators to manage projects). Members of a team are then able to upload snapshots of a project for other team members to sync with their client.
Uncontrolled format string is a type of code injection vulnerability discovered around 1989 that can be used in security exploits. [1] Originally thought harmless, format string exploits can be used to crash a program or to execute harmful code.
glTF (Graphics Library Transmission Format or GL Transmission Format and formerly known as WebGL Transmissions Format or WebGL TF) is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb . Both .gltf and .glb files may reference external binary and ...
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first ...
The format includes its own proprietary video and audio compression algorithms (video and audio codecs) supporting resolutions from 320×240 up to high definition video.It is bundled as part of the Epic Video Tools along with Epic Games Tools' previous video codec, Smacker video.
Unreal Tournament 2004 is a first-person arena shooter video game developed by Epic Games and Digital Extremes.Part of the Unreal franchise, it is the third game in the Unreal Tournament series and the updated version of Unreal Tournament 2003.
Unreal Media Server is known for low latency live streaming; with UMS, WebRTC, WebSocket-video/mp4, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.