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A lightweight methodology is a software development method that has only a few rules and practices, or only ones that are easy to follow. In contrast, a complex method with many rules is considered a "heavyweight methodology". [1] Examples of lightweight methodologies include:
Lightweight methodology - a general term for methods that only have a few rules and practices Structured systems analysis and design method - a specific version of waterfall Slow programming, as part of the larger Slow Movement , emphasizes careful and gradual work without (or minimal) time pressures.
Lightweight risk-based testing methods mainly concentrate on two important factors: likelihood and impact. [5] Likelihood means how likely it is for a risk to happen, while impact measures how serious the consequences could be if the risk actually occurs. Instead of using complicated math, these techniques rely on simple judgments and scales. [6]
A sample UML class and sequence diagram for the Flyweight design pattern. [6] The above UML class diagram shows: the Client class, which uses the flyweight pattern; the FlyweightFactory class, which creates and shares Flyweight objects; the Flyweight interface, which takes in extrinsic state and performs an operation
Weight limits in women's MMA mostly follow the Unified Rules' limits, but organizations that recognize women's championships usually only have titles at the lower end of the table. UFC, for example, recognizes women's titles in the strawweight, flyweight, and bantamweight classes.
The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...
The development of design methods has been closely associated with prescriptions for a systematic process of designing. These process models usually comprise a number of phases or stages, beginning with a statement or recognition of a problem or a need for a new design and culminating in a finalised solution proposal.
The conventional approach is to break a complex system into parts, isolate the parts (dropping the 'trivial' elements) whose contributions are critical to the output and solve the simplified system for desired scenarios. The disadvantage of this method is that many real-world phenomena do not have obviously trivial elements and cannot be ...