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A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry.
Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. Raster graphic sprites (left) and masks
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Aliasing; Alpha compositing; Alpha mapping; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti ...
A circle with five chords and the corresponding circle graph. In graph theory, a circle graph is the intersection graph of a chord diagram.That is, it is an undirected graph whose vertices can be associated with a finite system of chords of a circle such that two vertices are adjacent if and only if the corresponding chords cross each other.