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  2. Gauss–Legendre quadrature - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_quadrature

    Carl Friedrich Gauss was the first to derive the Gauss–Legendre quadrature rule, doing so by a calculation with continued fractions in 1814. [4] He calculated the nodes and weights to 16 digits up to order n=7 by hand.

  3. Square number - Wikipedia

    en.wikipedia.org/wiki/Square_number

    The difference between any perfect square and its predecessor is given by the identity n 2 − (n − 1) 2 = 2n − 1.Equivalently, it is possible to count square numbers by adding together the last square, the last square's root, and the current root, that is, n 2 = (n − 1) 2 + (n − 1) + n.

  4. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    Figure 1. Plots of quadratic function y = ax 2 + bx + c, varying each coefficient separately while the other coefficients are fixed (at values a = 1, b = 0, c = 0). A quadratic equation whose coefficients are real numbers can have either zero, one, or two distinct real-valued solutions, also called roots.

  5. Most-perfect magic square - Wikipedia

    en.wikipedia.org/wiki/Most-perfect_magic_square

    All most-perfect magic squares are panmagic squares.. Apart from the trivial case of the first order square, most-perfect magic squares are all of order 4n.In their book, Kathleen Ollerenshaw and David S. Brée give a method of construction and enumeration of all most-perfect magic squares.

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