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The calculator described above was called "Model No. 1" . [6] Model 2 had scales on the inner cylinder for calculating logs and sines.The "Fuller-Bakewell" model 3 had two scales of angles printed on the inner cylinder to calculate cosine² and sine ⋅ cosine [note 1] for use by engineers and surveyors for tacheometry calculations.
A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.
It is common convention to use greek indices when writing expressions involving tensors in Minkowski space, while Latin indices are reserved for Euclidean space. Well-formulated expressions are constrained by the rules of Einstein summation: any index may appear at most twice and furthermore a raised index must contract with a lowered index ...
The first scientific calculator that included all of the basic ideas above was the programmable Hewlett-Packard HP-9100A, [5] released in 1968, though the Wang LOCI-2 and the Mathatronics Mathatron [6] had some features later identified with scientific calculator designs.
The combined operation of multiplication and REDC is often called Montgomery multiplication. Conversion into Montgomery form is done by computing REDC((a mod N)(R 2 mod N)). Conversion out of Montgomery form is done by computing REDC(aR mod N). The modular inverse of aR mod N is REDC((aR mod N) −1 (R 3 mod N)).
Note that, since x + y is a vector and α is a multi-index, the expression on the left is short for (x 1 + y 1) α 1 ⋯(x n + y n) α n. Leibniz formula For smooth functions f {\textstyle f} and g {\textstyle g} , ∂ α ( f g ) = ∑ ν ≤ α ( α ν ) ∂ ν f ∂ α − ν g . {\displaystyle \partial ^{\alpha }(fg)=\sum _{\nu \leq \alpha ...
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.