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  2. Pocket Music - Wikipedia

    en.wikipedia.org/wiki/Pocket_Music

    Pocket Music is a 2002 video game developed by Jester Interactive and published by Rage Games for the Game Boy Color and Game Boy Advance.The game is a handheld adaptation of the Music series of games released by the developer, and allows players to create tracks of music from pre-recorded samples using a grid-based interface.

  3. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay. [22] It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds. [ 23 ]

  4. Play-Yan - Wikipedia

    en.wikipedia.org/wiki/Play-Yan

    The Play-Yan is also compatible with the Game Boy Player, but compressed video does not play back as nicely on a television screen as it does on a small, portable screen. Therefore, the Game Boy Player is a somewhat unsuitable platform as well, at least compared to any standard DVD player. The adapter has its own integrated headphone port, but ...

  5. Frequency (video game) - Wikipedia

    en.wikipedia.org/wiki/Frequency_(video_game)

    The game features eight different 'arenas' that the player could attempt the song in. These arenas, as well as the tracks and notes, take on the appearance of Tron -style graphics, including limited video screens that would show the player's FreQ if the player was doing well, or static if the player was about to run out of power.

  6. Music of the Mother series - Wikipedia

    en.wikipedia.org/wiki/Music_of_the_Mother_series

    The Mother series is a role-playing video game series created by Shigesato Itoi for Nintendo. The series started in 1989 with the Japan-only release of Mother, which was followed up by Mother 2, released as EarthBound outside Japan, for the Super NES in 1994. A second sequel was released in Japan only, Mother 3, for the Game Boy Advance in 2006.

  7. Game Boy Sound System - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Sound_System

    The Game Boy Sound System (GBS) is a file format containing Nintendo Game Boy sound driver data designed for the Game Boy sound hardware.. GBS rips are an arduous task often involving debuggers and compiled assembly code, as there was no uniform sound driver for each Game Boy game.

  8. Alberto José González - Wikipedia

    en.wikipedia.org/wiki/Alberto_José_González

    Alberto José González Pedraza (born 29 July 1972) is a Spanish video game graphic artist, music composer, designer, producer, and co-founder of Bit Managers and Abylight, who has worked on a variety of titles, most notably games released by French video game publisher Infogrames. He has composed music for or worked on over 60 games, ranging ...

  9. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Original Score, Song, and Song/Score for Mobile Video Game. [125] 2014 The Game Awards: Best Score/Soundtrack. [126] 2014 SXSW Gaming Awards: Excellence in Musical Score 2014 ASCAP Screen Music Awards Video Game Score of the Year 2016 Game Audio Awards [127] Best Game Music, Best Sound Design, and Firestarter Award. 2020