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  2. Universal Transverse Mercator coordinate system - Wikipedia

    en.wikipedia.org/wiki/Universal_Transverse...

    The Universal Transverse Mercator (UTM) is a map projection system for assigning coordinates to locations on the surface of the Earth. Like the traditional method of latitude and longitude, it is a horizontal position representation, which means it ignores altitude and treats the earth surface as a perfect ellipsoid. However, it differs from ...

  3. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    Now the problem has become one of finding the nearest point on this plane to the origin, and its distance from the origin. The point on the plane in terms of the original coordinates can be found from this point using the above relationships between and , between and , and between and ; the distance in terms of the original coordinates is the ...

  4. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  5. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Difference in longitude of the points on the auxiliary sphere; α 1, α 2: forward azimuths at the points; α: forward azimuth of the geodesic at the equator, if it were extended that far; s: ellipsoidal distance between the two points; σ: angular separation between points: σ 1: angular separation between the point and the equator: σ m

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M, find the closest point in S to q. Donald Knuth in vol. 3 of The Art of Computer Programming (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post ...

  7. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    The shortest path between two intersections on a city map can be found by this algorithm using pencil and paper. Every intersection is listed on a separate line: one is the starting point and is labeled (given a distance of) 0. Every other intersection is initially labeled with a distance of infinity.

  8. Open Location Code - Wikipedia

    en.wikipedia.org/wiki/Open_Location_Code

    It was developed at Google's Zürich engineering office, [2] and released late October 2014. [3] Location codes created by the OLC system are referred to as "plus codes". Open Location Code is a way of encoding location into a form that is easier to use than showing coordinates in the usual form of latitude and longitude. Plus codes are ...

  9. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...