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Solution of triangles (Latin: solutio triangulorum) is the main trigonometric problem of finding the characteristics of a triangle (angles and lengths of sides), when some of these are known. The triangle can be located on a plane or on a sphere. Applications requiring triangle solutions include geodesy, astronomy, construction, and navigation.
The two triangles on the left are congruent. The third is similar to them. The last triangle is neither congruent nor similar to any of the others. Congruence permits alteration of some properties, such as location and orientation, but leaves others unchanged, like distances and angles.
The Simson line LN (red) of the triangle ABC with respect to point P on the circumcircle. In geometry, given a triangle ABC and a point P on its circumcircle, the three closest points to P on lines AB, AC, and BC are collinear. [1] The line through these points is the Simson line of P, named for Robert Simson. [2]
Fig 1. Construction of the first isogonic center, X(13). When no angle of the triangle exceeds 120°, this point is the Fermat point. In Euclidean geometry, the Fermat point of a triangle, also called the Torricelli point or Fermat–Torricelli point, is a point such that the sum of the three distances from each of the three vertices of the triangle to the point is the smallest possible [1] or ...
All pairs of congruent triangles are also similar, but not all pairs of similar triangles are congruent. Given two congruent triangles, all pairs of corresponding interior angles are equal in measure, and all pairs of corresponding sides have the same length. This is a total of six equalities, but three are often sufficient to prove congruence ...
If a circle passing through two of the input points doesn't contain any other input points in its interior, then the segment connecting the two points is an edge of a Delaunay triangulation of the given points. Each triangle of the Delaunay triangulation of a set of points in d-dimensional spaces corresponds to a facet of convex hull of the ...
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
[3] [4] Two proofs are given in the following. The first one is very elementary, using only basic properties of triangle areas. [3] However, several cases have to be considered, depending on the position of the point O. The second proof uses barycentric coordinates and vectors, but is somehow [vague] more natural and not