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CPU rendering GPU rendering OpenCL NVIDIA CUDA, OptiX AMD HIP SYCL, Intel DPC++ Apple Metal Texture streaming (out-of-core) V-Ray Yes V-Ray GPU (former V-Ray RT) No No No Yes [45] RenderMan Yes No 24 and later [46] No No No ? Arnold Yes No Yes No No No Yes Redshift: No No Yes Redshift for AMD (alpha version) No Yes ? Modo mPath Yes No Yes No No ...
Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.
Raster image processor – Rendering component in a printer or printing system; Real-time rendering; Scientific visualization; Software rendering – 3D rendering using a general-purpose CPU (instead of a hardware-accelerated graphics pipeline). Distinction is less clear in the era of GPUs that can run arbitrary code.
In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. "in one frame": In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
GPU (based on VLIW4 architecture) instruction support: DirectX 11, Opengl 4.2, DirectCompute, Pixel Shader 5.0, Blu-ray 3D, OpenCL 1.2, AMD Stream, UVD3 Integrated PCIe 2.0 controller, and Turbo Core technology for faster CPU/GPU operation when the thermal specification permits
Protein alignment according to blastp, multi CPU threads: 3–4x: T 2075, 2090, K10, K20, K20X: Single only: Available now, version 2.2.26 GPU-HMMER: Parallelized local and global search with profile hidden Markov models: Parallel local and global search of hidden Markov models: 60–100x: T 2075, 2090, K10, K20, K20X: Yes: Available now ...