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  2. List of body armor performance standards - Wikipedia

    en.wikipedia.org/wiki/List_of_body_armor...

    Test Standards now define how many shots must be used to estimate a v 0 for the armor certification. This procedure defines a confidence interval of an estimate of v 0. (See "NIJ and HOSDB test methods".) v 0 is difficult to measure, so a second concept has been developed in ballistic testing called the ballistic limit (v 50). This is the ...

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.

  4. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The 2022 release of Grand Theft Auto V for the ninth generation of video game consoles introduced several enhancements, incorporating features from later RAGE titles. Raytraced reflections, native 4K resolution on the PlayStation 5 and Xbox Series X, upscaled 4K on the Xbox Series S, as well as HDR support were added.

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  6. Bomb suit - Wikipedia

    en.wikipedia.org/wiki/Bomb_suit

    The goal was to have a means to compare the performance of different designs with each other and with expected threats, similar to the NIJ standards that are widely used to test and compare body armor or materials used to stop ballistic threats. Bomb disposal truck demonstration in Tokyo and a man in a bomb suit getting inside, 2016.

  7. Body armor - Wikipedia

    en.wikipedia.org/wiki/Body_armor

    Measuring this zero penetration velocity (V0) must take into account variability in armor performance and test variability. Ballistic testing has a number of sources of variability: the armor, test backing materials, bullet, casing, powder, primer and the gun barrel, to name a few. Variability reduces the predictive power of a determination of V0.

  8. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Preliminary work on Grand Theft Auto V began around Grand Theft Auto IV ' s release in April 2008; full development lasted approximately three years. [1] Rockstar North's core 360-person team co-opted studios around the world owned by parent company Rockstar Games to facilitate development between a full team of over 1,000. [2]

  9. Proofing (armour) - Wikipedia

    en.wikipedia.org/wiki/Proofing_(armour)

    Helmet and chest armors were tested and many examples of these armors showing the bullet test marks still exist. [ 2 ] [ 3 ] In the 14th century, Japanese individual scale armor pieces were said to have been tested by arrows before being assembled into an armor.