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Grubbing is performed following clearance of trees to their stumps, preceding construction. [1] In animal behaviour grubbing is a feeding technique, referring to digging and uprooting of roots and rhizomes of plants. It is employed by geese, especially greater and lesser snow geese and Canada geese, [2] as well as swine. [3]
In the field of second-language acquisition, extramural English (EE) is English that learners come in contact with or are involved in outside the walls of the classroom, [1] often through streaming media and online games. [2] [3] It is an example of informal learning of English.
Sheltered instruction is an educational approach designed to make academic content more accessible to English language learners (ELLs) while promoting their language development. It involves modifying instruction to accommodate students' language proficiency levels and providing additional support to help comprehend and engage with material ...
[2] [9] [13] Millions of children have taken the tests and the tests are recognized as one of the most authoritative international testing systems for young learners of the English language. [ 14 ] The skills covered in the tests aim to support children to access English-language books, songs, television, films, internet and other media, use ...
Allowing students to translanguage, or alternate, between English and their native language is an essential strategy for English-language learners. In the classroom, English-language learners can often feel intimidated when asked to speak or communicate complex ideas, so when students are allowed to use their first language to help produce ...
Gibberish (sometimes Jibberish or Geta [1]) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. [2] [3] Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game. [4]
Structured English Immersion (SEI) is a total immersion bilingual education technique for rapidly teaching English to English language learners. The term was coined by Keith Baker and Adriana de Kanter in a 1983 recommendation to schools to make use of Canada's successful French immersion programs. [ 1 ]
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.