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  2. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    While the gross data rate equals 33.3 million 4-bit-transfers per second (or 16.67 MB/s), the fastest transfer, firmware read, results in 15.63 MB/s. The next fastest bus cycle, 32-bit ISA-style DMA write, yields only 6.67 MB/s. Other transfers may be as low as 2 MB/s. [42]

  3. Symbol rate - Wikipedia

    en.wikipedia.org/wiki/Symbol_rate

    Symbol rate, baud rate, is the number of transmitted tones per second. One symbol can carry one or several bits of information. In voiceband modems for the telephone network, it is common for one symbol to carry up to 7 bits. Conveying more than one bit per symbol or bit per pulse has advantages.

  4. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    Throughput is usually measured in bits per second (bit/s, sometimes abbreviated bps), and sometimes in packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered over all channels in a network. [ 1 ]

  5. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    So a designation of 9600-8-E-2 would be 9,600 bits per second, with eight bits per character, even parity and two stop bits. A common set-up of an asynchronous serial connection would be 9600-8-N-1 (9,600 bit/s, 8 bits per character, no parity and 1 stop bit) - a total of 10 bits transmitted to send one 8 bit character (one start bit, the 8 ...

  6. Pokémon Brilliant Diamond and Shining Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Brilliant_Diamond...

    Pokémon Brilliant Diamond [b] and Pokémon Shining Pearl [c] are 2021 remakes of the 2006 Nintendo DS role-playing video games Pokémon Diamond and Pearl. The games are part of the eighth generation of the Pokémon video game series and were developed by ILCA and published by Nintendo and The Pokémon Company for the Nintendo Switch. The games ...

  7. Transmission delay - Wikipedia

    en.wikipedia.org/wiki/Transmission_delay

    A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward packet switches introduce a store-and-forward delay at the input to each link along the packet's route.

  8. Queuing delay - Wikipedia

    en.wikipedia.org/wiki/Queuing_delay

    This leads to the classic delay curve. The average delay any given packet is likely to experience is given by the formula 1/(μ-λ) where μ is the number of packets per second the facility can sustain and λ is the average rate at which packets are arriving to be serviced. [3] This formula can be used when no packets are dropped from the queue.

  9. Spectral efficiency - Wikipedia

    en.wikipedia.org/wiki/Spectral_efficiency

    The link spectral efficiency of a digital communication system is measured in bit/s/Hz, [2] or, less frequently but unambiguously, in (bit/s)/Hz.It is the net bit rate (useful information rate excluding error-correcting codes) or maximum throughput divided by the bandwidth in hertz of a communication channel or a data link.